Android-SurfaceView示例
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
/*
SurfaceView功能简述:
1.Provide a dedicated drawing surface embedded inside of a view hierarchy.
2.Provide a surface in which a secondary thread can render in to the screen.
SurfaceView注意事项:
1.All SurfaceView and SurfaceHolder.Callback methods will be called from the UI thread.
2.Drawing thread only touches the underlying Surface between SurfaceHolder.Callback.surfaceCreated()
and SurfaceHolder.Callback.surfaceDestroyed().
*/
private SurfaceHolder holder;
private RenderThread renderThread; // 渲染绘制线程
private boolean isRender; // 控制线程
public MySurfaceView(Context context) {
super(context);
holder = this.getHolder();
holder.addCallback(this);
renderThread = new RenderThread();
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
isRender = true;
renderThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isRender = false;
}
private class RenderThread extends Thread {
@Override
public void run() {
// 死循环绘制线程
while (isRender) {
long startTime = System.currentTimeMillis();
Canvas canvas = null;
try {
// 1.锁定Canvas
canvas = holder.lockCanvas();
// 2.通过Canvas绘制图形
canvas.drawXX(...);
} catch (Exception e) {
// 3.捕获异常,防止异常导致Canvas没有解锁
e.printStackTrace();
} finally {
// 4.解锁Canvas,把图形更新到屏幕
if (canvas != null)
holder.unlockCanvasAndPost(canvas);
}
long endTime = System.currentTimeMillis();
// 性能评定: 每秒绘制次数(帧率FPS), 动画流畅:FPS>=30
int fps = 1000/(endTime-startTime)
}
}
}
}
简书: http://www.jianshu.com/p/65313d111a9f
CSDN博客: http://blog.csdn.net/qq_32115439/article/details/76223216
GitHub博客: http://lioil.win/2017/07/27/Android-SurfaceView.html
Coding博客: http://c.lioil.win/2017/07/27/Android-SurfaceView.html